20050522

Turn On, Tune In, Drop Out, Start the Computer Revolution

LET'S get this straight: Jerry Garcia invented the Internet while he was tripping on acid. No, actually, it was Ken Kesey, who thought computers were the next thing after drugs - which, according to John Markoff, they really were.
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Fred Moore, the founder of the Homebrew Club. Apple Computer's Stephen Wozniak came to the first meeting.

"What the Dormouse Said: How the 60's Counterculture Shaped the Personal Computer Industry" (Viking, 287 pages) is Mr. Markoff's hymn to the 1960's, and to the social idealists and, well, acid freaks who wanted to use computers to promote an agenda of sharing, openness and personal growth.

His brief is that the longhairs liberated computers from I.B.M. and the military industrial complex and profoundly shaped the technology that is ubiquitous today. Formerly sequestered behind forbidding glass walls, computers went on to become accessible, usable and friendly. The industry had its consciousness raised - became a vehicle of togetherness.

Grant, at least, that computers became cool. During my adolescence, computers were evil. You remember HAL - the electronic demon of "2001: A Space Odyssey." Computers made people powerless. They represented war, capitalism and grownups. Then (I think I was out for coffee) kids took over. So now computers are about freedom. As I explained to my daughter the other night, "Turn the darn thing off." Read a book, for Pete's sake.

According to Mr. Markoff, a senior writer for The New York Times and the author of other books on computers, the counterculture made it happen. He demonstrates that a good many of the electronics freaks who were working on inventing the future in the 60's and early 70's were, simultaneously, soaked in drugs, antiwar politics and weird ideas.

At the heart of his story is Doug Engelbart, a Navy veteran trained in radar during World War II who became obsessed with the idea that computers could augment human intelligence. Mr. Engelbart set up a research group at Stanford that, despite its Pentagon funding, became an outpost for young, creative and sometimes radicalized engineers.

In the 1960's, computers were machines for math - for "computing." Mr. Engelbart saw much more. His team invented or envisioned "every significant aspect of today's computing world" - point-and-click screen control, text editing, e-mail and networking. Mr. Kesey, the writer, was shown how Mr. Engelbart's computers worked and declared them to be "the next thing after acid." Even Mr. Engelbart, a white-shirted pied piper, experimented with LSD, encounter groups, Chairman Mao and est. It's a wonder he got anything done.

Actually, he didn't. In 1968, he demonstrated computer interactivity at a conference that wowed everyone and that the author, appropriately, dubs the "computing world's Woodstock." And then - nothing. Too dreamy to part with his technology until perfected, Mr. Engelbart never got around to developing commercial applications. His staff gradually defected to Xerox, which was actually interested in selling products. Xerox ultimately blew its commercial opportunity, but its technology would be widely cloned.

Occasionally, the tale splinters like an acid trip that goes on too long, with side trips and fervent hyperboles that, in a strange way, do put one in mind of the 60's. Engineers show up at Stanford, protest the war and drop out to join communes. One of them will "alter the world's politics"- by which Mr. Markoff means the engineering student staged a fast against the R.O.T.C.

Stewart Brand, one of the most interesting figures in the book, shepherds Mr. Kesey through an acid trip, an event to which Mr. Kesey invited guitarist Jerry Garcia and his band - giving rise to the Grateful Dead. Then, Mr. Brand turns up as the cameraman at Mr. Engelbart's computing Woodstock.

This is the kind of psychedelics-to-circuits connection that Mr. Markoff makes much of - sometimes too much. Anyway, Mr. Brand went on to found the Whole Earth Catalog, a very hip compendium of random information that was, as I recall, perfectly useless. But Mr. Brand had a singular insight with regard to information - "it wants to be free."

When Whole Earth got to be a drag, Mr. Brand staged a demise party, at which he stunned guests by giving away $20,000, his original investment. There was a debate over how to spend it. Came the sage investment advice, "Give it back to the Indians." It was decided that Fred Moore, an ardent pacifist of anti-R.O.T.C. fame, would safeguard the funds, which meant putting them in a tin can and burying them. Did this have anything to do with computers? Actually, it did.

Money made Mr. Moore unhappy. Computers excited him, as did a sense of community. In 1975, he founded an enthusiasts' society, the Homebrew Computer Club. Hundreds of hobbyists came to the first meeting, including Stephen Wozniak, who went on to co-found Apple Computer. The idea was that everyone would share information. Mr. Moore believed that his club "should have nothing to do with making money."

But it did. Twenty-three entrepreneurial seedlings, including Apple, would trace their roots to the club. Mr. Markoff writes, "The deep irony is that Fred Moore lit the spark . . . toward the creation of powerful information tools." This is hyperbole. Lit a spark would be fair.

The first commercial PC, the Altair 8800, had been developed - in New Mexico, 1,000 miles away - before Homebrew ever assembled. But the attendants did, excitedly, pass around a copy of software written for the Altair, which had been developed by the infant Micro-Soft, as it was then known. Bill Gates, its 20-year-old tycoon-to-be, sarcastically objected to the pirating of his product. "Hardware must be paid for, but software is something to share." Needless to say, Mr. Moore's view of sharing was not endorsed by Mr. Gates. At this point, Marx and the history of the software industry diverged.

IN Mr. Markoff's view, the PC era, which placed each user in charge of an isolated box, was a long detour from the higher aim of information sharing conceived by Mr. Engelbart. This purpose was vindicated by the Internet. The tension still persists between profit-seeking publishers and, ahem, idealists who would love to share what belongs to others - music rights, for instance. According to the author, this is today "the bitterest conflict facing the world's economy."

Such overwrought claims aside, at the core of "Dormouse" lies a valid and original historical point. Computer technology did turn out to be creative, spirited and even freeing. Most of this was a result of the fabulous advances in the power of the microchip. But perhaps, also, in the tactile clicking of the mouse, you can hear the faint strumming of a guitar.

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